Classical Perspective Views
unit cube in different classical perspective views
Draw the unit cube in different classical perspective views.
- Introduce a projection matrix that sets the camera to be a pinhole camera with a 45 degrees vertical field of view. [Angel 1.4.1, 5.5-5.7]
- Draw the cube three times in the same rendering. Transform the cubes so that one is in one-point (front) perspective,
one is in two-point (X) perspective,
and one is in three-point perspective. [Angel 4.9-4.11, 5.1.5]