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Computer Grafik
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Classical Perspective Views

Part 2
unit cube in different classical perspective views

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Draw the unit cube in different classical perspective views.

  • Introduce a projection matrix that sets the camera to be a pinhole camera with a 45 degrees vertical field of view. [Angel 1.4.1, 5.5-5.7]
  • Draw the cube three times in the same rendering. Transform the cubes so that one is in one-point (front) perspective, one is in two-point (X) perspective, and one is in three-point perspective. [Angel 4.9-4.11, 5.1.5]


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