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Computer Grafik
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Refections

Part 3
Reflections

Reflect on the theory of affine transformations and viewing transformations by doing the following:

  • List the transformation matrices that you used in Parts 1 and 2 (use general expressions rather than concrete numbers). [Angel 4.9, 5.3-5.5]
  • For each cube, write down a formula showing how the matrices were concatenated to become the current transformation matrix (CTM) that was used to transform the vertices in the vertex shader. [Angel 4.10-4.11]


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